Scoundrel gloomhaven
Great and reliable card, just a bit more expensive as it's level 2. I'd go for +1 damage over any conditions here though.Īgain with you on Open Wound. The move 5 and potential jump on the bottom makes it an especially good candidate as jumping really is one of the weak points of the Scoundrel class. It's nice and cheap to enhance and is still in my deck at level 7. I completely agree with you on Flanking Strike. What works for you? What doesn't? Do you regret any decisions? Are you enhancing with more attack or rather some status effects? If you have any experience with playing enhanced scoundrel cards - I'd love to hear your feedback.
Again - love the card but the cost here is crazy! It's a great card, but lvl 3 is already very expensive to boost and you cannot enhance bottom action on this one.
#SCOUNDREL GLOOMHAVEN UPGRADE#
Upgrade duelists advance, both top move and top attack. I'm really torn here, I love the card, I just don't know if adding +1 attack or status effect is worth it here. Just because this card is so good in your arsenal! Still - this has low priority on my list due to it having very situational trap disarm as top action. Upgrade Thief's Knack bottom action with damage or status. Very hesitant here, as with rolling mods advantage gets worse and I don't really like spending money on enhancing lost cards.
Depends if you are willing to enhance lose card and if you are using this combo regularly. Upgrade Smoke Bomb with Strengthen to make your combo 100% guaranteed to hit and make the bottom action better with more range and pull distance. It's the same story as above, just more expensive due to it being lvl 2 card.
You can add damage or condition/curse on top action and add jump on bottom action. This is your signature non-loss ability with nice initiative and you'll not change it any time soon. I'm trying to figure out the most optimal way of enhancing scoundrel cards.