Theme hospital walkthrough ps1
This is the most important room in your hospital because patients will need to visit a GP first, and it is the only room where a patient can be told what his or her disease is. Also, after a year or so, your single receptionist may not be able to cope with all the patients entering your hospital, so you'll need to put down some more reception desks and receptionists. You won't need a huge reception area, as your aim should be to get your patients seen by a GP (general practitioner) as soon as possible. Remember to leave some space for a few benches and another reception desk or two. Always place her at the entrance so that she can see the new patients right away.
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Patients hate standing up, so you'll need about three benches per room.įirst, you'll need a receptionist to welcome patients to your hospital. Design your hospital so that all your rooms have easy access, and leave plenty of space to put benches outside rooms. Corridors for your patients to walk in are important too. Once a patient has been diagnosed and sent to be cured, he or she will rarely return. What are patients going to use first, and are they going to need them again? What rooms will they use last, and will it matter if they are a long walk away? Think about dividing your hospital up into diagnosis and cure sections, as these two areas of your hospital will be completely separate.
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Think of designing your hospital as a production line. Use the time wisely because you cannot get it back.
#Theme hospital walkthrough ps1 free#
This gives you about two to three months of free time to plan and build the start of your hospital without the worry of patients. When you start a level, in the bottom left-hand corner of the screen you'll see the Build Timer.
![theme hospital walkthrough ps1 theme hospital walkthrough ps1](https://r.mprd.se/fup/up/52422-Theme_Hospital_(E)-1.jpg)
If you don't plan your hospital well enough, you'll soon run out of space, and your patients will be wandering all over the place. The first thing you should think about when you enter a new level is Planning.